//NIRMA STUDIO, 2013
// BigMech init
#include <iostream>
#include <math.h>
#include <iomanip>
#include "Object.h"

using namespace std;

class BigMech: public Object{
	public:
		BigMech(void);
		BigMech(int lvl);
		~BigMech();
};

BigMech::BigMech(int lvl){
	name       		= "BigMech";
	level      		= lvl;
	attack     		= 1.0  * (pow(1.3, lvl));
	health     		= 10.0 * (pow(1.2, lvl));
	mana       		= 1.0  * (pow(1.2, lvl));
	experience 		= 0.0;
	max_experience  = 10.0 * (pow(1.4, lvl));
}

BigMech::BigMech(){
	name       		= "BigMech";
	level      		= 1;
	attack     		= 1.0;
	health     		= 10.0;
	mana       		= 0.3;
	experience 		= 0.0;
	max_experience  = 10.0;
}

BigMech::~BigMech(){}

